
In a way, it reminded me of the later hours of Eternal Sunshine of the Spotless Mind, where Jim Carrey’s character is rapidly losing his memories but they’re being taken from him in segmented parts rather than vanishing one at a time. It's the later parts of the game where things seem to be unraveling when Superliminal treats you with the most memorable visuals and environments. A bland kind of muzak fills many of these spaces with the kind of tunes you’d expect from a waiting room, which has its own charm but can get grating after hearing it for too long. A lot of the environments are drab bedrooms, hallways, and large rooms with very basic looking furniture, doors, wall décor, and signage.
#Superliminal switch how to#
So much of what’s fun in Superliminal are the surprises and “aha!” moments of figuring out how to view a new puzzle.Īesthetically, the look of the game varies between unremarkable and stunning. I obliquely referenced Portal above, but it’s exactly that type of inventive mechanic that’s ingrained in the entire experience that I’m almost afraid of divulging too many types of puzzles. From one view, it clearly is painted on the wall, but if I lined my sight up just right until it formed the perfect shape of the block, I could pick it up off the backdrop and it materialized into a whole 3D block that could be used. For example, one room has a wall with a black and white checkered block painted on a wall and beam. Where you first learn about the height of drop changing the size of held items, the following level will teach you about background pictures being grabbable. Holding an item and lowering your view to the ground beforeĮach cascading level builds beautifully on what you learned in the prior one. I repeat this until the block is as large as me, making a helpful stepping stool to a door slightly out of reach.

When I let go, it falls from the sky, but upon landing it’s now double its size. I pick up a block and raise it above my head. But what’s novel about this concept is how you use those tools by altering your perspective, which allows you to interact with these background objects differently. Your tools are the environment itself, jumping, and grabbing/rotating items that can be picked up. It’s the type of puzzles that Superliminal employs that make it stand-out amongst a crowded field.
